![]() Since Galaga '88 utilized the System 1 hardware, Kawada was able to experiment with the board's sound channels: "I loved bringing together the richness of the timbres in FM synthesis, the wave table synthesis that played a crucial role in the Namco sound, and the PCM synthesis that was indispensable for those low resolution real sound effects. The music was created before the stages themselves were programmed Kawada composed the tracks while the programmers choreographed the enemy movement to his music. Kawada based the idea off his "eclectic" taste in music, and wanted the soundtrack in Galaga '88 to reflect this. For the Galactic Dancin stages, he created music that tapped into a wide variety of genres, like orchestra, tango, salsa, and big band jazz. Kawada expressed his admiration for its gameplay, and wanted the music and sound effects to convey a sense of entertainment instead of stoicism. The soundtrack for Galaga '88 was composed by Hiroyuki Kawada, a former game designer that created music for games such as Solvalou, Yokai Dochuki, and Valkyrie no Densetsu. The game features four different endings based on which dimension the player is in when they complete the game. ![]() There are additionally two vertical-scrolling stages featuring two enemy formations and a boss. Each world gives the player a chance to acquire up to two blue warp capsules by defeating large enemies and destroying obstacles completing a bonus stage with two capsules warps the player to the next dimension, in which enemies and formations are different and generally more difficult. Galaga '88 consists of five "worlds", each one containing up to four stages, including a bonus stage at the end. A triple fighter can also be acquired by finding pink-colored capsules. A Boss Galaga can also capture a dual fighter rescuing it in the same fashion instead creates a triple fighter, an even larger ship with wide, fast-moving shots. If they are successful, the captured fighter joins with the player's own to create a dual fighter that has additional firepower and a larger hitbox. The player can reclaim the captured fighter by shooting a Boss Galaga holding one while it is divebombing. These aliens use a tractor beam to capture a player's ship, returning with it to the top of the screen. Ītop each formation are four larger enemies known as the Boss Galaga, which take two hits to destroy. Colliding with an alien or their projectile results in a life being lost. Aliens will make an attempt to hit the player by divebombing towards the bottom of the screen. Its gameplay is similar to its predecessors as the Blast Fighter, the player must shoot each of the Galaga aliens, who fly into formation from the top and sides of the playfield. Its plot involves the launch of a starship named the Blast Fighter to destroy the hostile Galaga forces and their home planet. The game ends when the player loses all Blast Fighters, but they can be increased by reaching preset scores within the game.Galaga '88 is a fixed shooter video game. There are 4 different endings available which is determined depending on the dimension the player is in when they clear Stage 29. These dimensions starts from 1 and goes up to 5. STAGE 8 to 13: Planet Surface, Asteroid BeltĬollecting 2 Dimension Warp Capsule during the game lets the player leap to a different dimension. Each interim between the areas feature a Challenging Stage (THAT’S GALACTIC DANCIN’) as well. The game features up to Stage 29, which are broken into the areas noted below. The Galaga forces feature cameo enemies, such as the Bosses, Guards, and Grunts, and also introduces new and unique Galaga enemies, such as the Mid-Sized and Large-Sized Galaga. ![]() Similar to Galaga, the player can combine the captured Blast Fighter to power-up the controlled Blast Fighter, but in this game, the player can save a captured Dual Fighter to enter Triple Fighter mode (this can also be achieved by getting a Triple Fighter Capsule). ![]()
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