![]() Victor still levels up with experience, but his progress is preset. ![]() Unlike Diablo and most of its ilk, however, this game goes as far as to even forego RPG staples like character classes, skill trees, and stat-point allocation and there’s no character generation process, since Victor’s the only character you’ll be playing. As can be expected of the genre, the game is focused on fast-paced, enemy-dense combat, while a traditional RPG’s story and character development take a back seat. Victor’s moody, gothic-steampunk kingdom of Zagoravia is a welcome change from the typical medieval fantasy setting, albeit full of your usual undead and demons in need of population control. First released on the PC in 2015 by Bulgarian indie developer Haermimont Games, Victor Vran should feel immediately familiar to anyone who’s played an ARPG. So how does the PS4 version fair in my opinion? I would say pretty damned well.Diablo III is coming to the Switch in a few months, but in the meantime, we have Victor Vran, which turns out to be a pretty solid action roleplaying game (ARPG) on the console. Then as it reached its final stages I threw a whopping 9.75/10 onto it and I still stand by it being my King of Hack & Slash. Robert and I originally played Victor Vran from the very beginning back on the PC and loved it. ![]() Speaking of Pierre-Yves, here is a word or three from him: ![]() Both Pierre-Yves and I were utterly thrilled to experience jumping in a hack-and-slash, and with the added benefit of wall-jumping! Even two years later it is still awesome. Along with the possible increase in difficulty, back are all of the super excellent weapons (mmmm them hammers and shotguns) and the crazy awesome lazer-beam-of-death-like spells, and even cooler, is the whole introduction of verticality to the genre. I was spamming mine constantly as I was easily getting chewed up (even managed to die in an early dungeon before I started to really take notice). Though my aging memory may be a bit unreliable these days, I do recall that the PC version of Victor Vran was a might bit easier than the console port and I welcome the increased difficulty too often in hack-and-slash games (or really any games) can you go hours without ever actually using a health potion/health pack. Just open the co-op option, send the invite, and viola you are ready for some wall-jumping hack-and-slashing (and guitar riffs with the Motorhead expansion) through a dozen or so engines of unique design. Minus the fact that Sony partying tech is still light-years behind Microsoft's implementation (seriously, Sony needs to up their game here), hopping into a co-op game with him was incredibly easy. I originally played Victor Vran on PC with keyboard and mouse while Pierre-Yves played primarily using a gamepad so this go around for me was a bit different. ![]() Haemimont Games port to consoles is flawless (and couch co-op!) and is more than capable of giving juggernauts like Blizzard and Larian a run for their money. Along with Blizzard's Diablo III you have Larian Studios' Divinity: Original Sin (Extended Version) and even n-Space's Sword Coast Legend are all incredibly well done. I honestly believe it has something to do with Diablo III coming to Xbox One and PlayStation 4 that set the bar so high. I do have to say that I am utterly mystified by the quality of RPG ports in the past few years. Even two years after the original launch the magic of Victor Vran, while familiar, is still present. Victor Vran is an excellent hack-and-slash action RPG set in a Van Helsing-esque Victorian-era fictional world that has you playing the role of a Hunter and carries you through a number of sprawling dungeons full of spiders, skeletons, specters, and everything in between. Back in July 2015 Pierre-Yves scored it well and said quite a bit that remains true nearly two years later. In all honesty I am not sure where to start with Victor Vran. ![]()
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